buildings

Building Types
Adding buildings to a city is one of the most efficient ways
to enhance your kingdom’s statistics, as each block of
buildings added to a city in your kingdom grants a specific
bonus. Page 62 presents icons for 31 one-block buildings,
eight two-block buildings, and four four-block buildings.
Descriptions of each of these buildings, as well as the
bonuses it provides once it’s added to a city, are listed below.
The building’s BP cost and any prerequisite buildings that
must be built first are listed in parentheses after its name.
The building’s benefit to the city and kingdom once it is
constructed is listed last in italics. If a building affects
Unrest, it does so only once, when it is first constructed.
A fair amount of additional residential structures are
common amid most one- and two-block structures.

 

Academy (52 BP): An institution of higher learning
that can focus on any area of knowledge or education,
including magic. Halves cost of Caster’s Tower, Library,
and Magic Shop in same city; 3 minor items, 2 medium items;
Economy +2, Loyalty +2.

Alchemist (18 BP; must be adjacent to 1 house): The laboratory and home of a creator of potions, poisons, and
alchemical items. City base value +1,000 gp; 1 minor item;
Economy +1.

Arena (40 BP): A large public structure for competitions,
demonstrations, team sports, or bloodsports. Halves cost of
Garrison or Theater in same city; halves Consumption increase
penalty for festival edicts; Stability +4; limit one per city.

Barracks (12 BP): A building to house city guards,
militia, and military forces. Defense Modifier +2; Unrest –1.
Black Market (50 BP; must be adjacent to 2 houses):
A number of shops with secret and usually illegal or
dangerous wares. City base value +2,000; 2 minor items, 1
medium item, 1 major item; Economy +2, Stability +1; Unrest +1.

Brewery (6 BP): A building for beermaking, winemaking,
or similar use. Loyalty +1, Stability +1.
Brothel (4 BP; must be adjacent to 1 house): A place to
pay for companionship of any sort. Economy +1, Loyalty +2;
Unrest +1.

Caster’s Tower (30 BP): The home and laboratory for a
spellcaster. 3 minor items, 2 medium items; Economy +1, Loyalty +1.
Castle (54 BP): The home of the city’s leader or the heart
of its defenses. Halves cost of Noble Villa or Town Hall in same
city; Economy +2, Loyalty +2, Stability +2; Defense Modifier +8;
Unrest –4; limit one per city.

Cathedral (58 BP): The focal point of the city’s religion
and spiritual leadership. Halves cost of Temple or Academy
in same city; halves Consumption increase penalty for promotion
edicts; 3 minor items, 2 medium items; Loyalty +4; Unrest –4;
limit one per city.

City Wall (8 BP): City walls do not occupy a city block—
rather, purchasing a city wall fortifies one of a district’s
four outer borders. A city wall cannot be built on a water
border. Defense Modifier +4; Unrest –2.

Dump (4 BP): A centralized place to dispose of refuse.
Loyalty +1, Stability +1.

Exotic Craftsman (10 BP; must be adjacent to 1 house):
The workshop and home of an exotic craftsman, such as
a creator of magic items, a tinker, a fireworks maker, or a
glassblower. 1 minor item; Loyalty +1, Stability +1.

Garrison (28 BP): A large building to house armies, train
guards, and recruit militia. Halves cost of City Wall, Granary,
and Jail in same city; Loyalty +2, Stability +2; Unrest –2.

Granary (12 BP): A place to store grain and food. Loyalty +1,
Stability +1.

Graveyard (4 BP): A plot of land to honor and bury the
dead. Economy +1, Loyalty +1.

Guildhall (34 BP; must be adjacent to 1 house): A large
building that serves as headquarters for a guild or similar
organization. City base value +1,000 gp; halves cost of Pier, Stable, and Tradesman in same city; Economy +2, Loyalty +2.

Herbalist (10 BP; must be adjacent to 1 house): The
workshop and home of a gardener, healer, poisoner, or
creator of potions. 1 minor item; Loyalty +1, Stability +1.

House (3 BP): A number of mid-sized houses for citizens.
Houses serve as prerequisites for many other buildings.
The first house you build during any Improvement Phase
does not count against the total number of buildings you
can build during the phase. Unrest –1.

Inn (10 BP; must be adjacent to 1 house): A place for
visitors to spend the night. City base value +500 gp; Economy +1,
Loyalty +1.

Jail (14 BP): A fortified structure for housing criminals.
Loyalty +2, Stability +2; Unrest –2.

Library (6 BP): A large building containing books, often
presided over by a sage or other scholar. Economy +1, Loyalty +1.

Luxury Store (28 BP; must be adjacent to 1 house): A
shop that specializes in expensive wares and luxuries. City
base value +2,000 gp; 2 minor items; Economy +1.

Magic Shop (68 BP; must be adjacent to 2 houses): A shop
that specializes in magic items and spells. City base value +2,000
gp; 4 minor items, 2 medium items, 1 major item; Economy +1.

Mansion (10 BP): A single huge manor housing a rich
family and its servants. Stability +1.

Market (48 BP; must be adjacent to 2 houses): An open area
for mercantile pursuits, traveling merchants, and bargain

hunters. City base value +2,000 gp; halves cost of Black Market, Inn,
and Shop in same city; 2 minor items; Economy +2, Stability +2.

Mill (6 BP; must be next to a water border): A building
used to cut lumber or grind grain. Economy +1, Stability +1.

Monument (6 BP): A monument can be a statue of a city
founder, a bell tower, a large tomb, or a public display of
art. Loyalty +3; Unrest –1.

Noble Villa (24 BP): A sprawling manor with luxurious
grounds that houses a noble. Halves cost of Exotic Craftsman,

Luxury Store, and Mansion in same city; Economy +1, Loyalty +1,
Stability +1.

Park (4 BP): A plot of land set aside for its natural beauty.
Loyalty +1; Unrest –1.

Piers (16 BP; must be adjacent to a water border):
Warehouses and workshops for docking ships and
handling cargo and passengers. City base value +1,000 gp; +1
Economy, +1 Stability.

Shop (8 BP; must be adjacent to 1 house): A general store.
City base value +500 gp; Economy +1.

Shrine (8 BP): A small shrine or similar holy site. 1 minor
item; Loyalty +1; Unrest –1.

Smith (6 BP): An armor smith, blacksmith, or weapon
smith. Economy +1, Stability +1.

Stable (10 BP; must be adjacent to 1 house): A structure
for housing or selling horses and other mounts. City base
value +500 gp; Economy +1, Loyalty +1.

Tannery (6 BP; cannot be adjacent to a house): A structure
that prepares hides and leather. Economy +1, Stability +1.

Tavern (12 BP; must be adjacent to 1 house): An eatery or
drinking establishment. City base value +500 gp; Economy +1,
Loyalty +1.

Temple (32 BP): A large place of worship dedicated to a
deity. Halves cost of Graveyard, Monument, and Shrine in same
city; 2 minor items; Loyalty +2, Stability +2; Unrest –2.

Tenement (1 BP): A staggering number of low-rent,
cheap housing units. Tenements count as houses for
the purpose of fulfilling building requirements, but
building too many tenements can increase
a kingdom’s Unrest quickly. You can
build a house over an existing tenement
for 2 BP. Unrest +2.

Theater (24 BP): A venue for providing
entertainment such as plays, operas,
concerts, and the like. Halves cost of Brothel, Park, andTavern in same city; Economy +2, Stability +2.

Town Hall (22 BP): A public venue for town meetings
and repository for town records. Halves cost of Barracks,
Dump, and Watchtower in same city; Economy +1, Loyalty +1,
Stability +1.

Tradesman (10 BP; must be adjacent to 1 house): A
shopfront for a tradesman, such as a baker, butcher, candle
maker, cooper, or rope maker. City base value +500 gp; +1
Economy, +1 Stability.

Watchtower (6 BP): A tall structure that serves as a
guard post and landmark. +1 Stability; +2 Defense Modifier;
Unrest –1.

Waterfront (90 BP; must be adjacent to a water border):
A port for arrival and departure when traveling by water,
facilities for building ships, and a center of commerce. City
base value +4,000 gp; 3 minor items, 2 medium items, 1 major
item; halves cost of Guildhall and Market in same city, halves
Loyalty penalty for tax edicts; Economy +4; limit one per city.

buildings

Kingmaker halaster_jo