Kingmaker

2 part battoe

Discovering a creepy old elven fort in the woods you explore it. Driving out the fey who have made it their home. A lone quickling escaped the battle with a baobahn sith, that drained the manliness from the blood rager.

Returning home you decided to deal with a pest to the fishing industry. You trapped the old crackjaw and inprisoned him in the keep. 

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halaster_jo

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